WIP
This commit is contained in:
67
.gitignore
vendored
67
.gitignore
vendored
@@ -1,62 +1,5 @@
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||||
# ---> C
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||||
# Prerequisites
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||||
*.d
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||||
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||||
# Object files
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||||
*.o
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||||
*.ko
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||||
*.obj
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||||
*.elf
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||||
|
||||
# Linker output
|
||||
*.ilk
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||||
*.map
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||||
*.exp
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||||
|
||||
# Precompiled Headers
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||||
*.gch
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||||
*.pch
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||||
|
||||
# Libraries
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||||
*.lib
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||||
*.a
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||||
*.la
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||||
*.lo
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||||
|
||||
# Shared objects (inc. Windows DLLs)
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||||
*.dll
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||||
*.so
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||||
*.so.*
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*.dylib
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||||
|
||||
# Executables
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||||
*.exe
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||||
*.out
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||||
*.app
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||||
*.i*86
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||||
*.x86_64
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||||
*.hex
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||||
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||||
# Debug files
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||||
*.dSYM/
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*.su
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||||
*.idb
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*.pdb
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# Kernel Module Compile Results
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*.mod*
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*.cmd
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.tmp_versions/
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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||||
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# ---> esp-idf
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# gitignore template for esp-idf, the official development framework for ESP32
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# https://github.com/espressif/esp-idf
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build/
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sdkconfig
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sdkconfig.old
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||||
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||||
.pio
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||||
.vscode/.browse.c_cpp.db*
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||||
.vscode/c_cpp_properties.json
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||||
.vscode/launch.json
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||||
.vscode/ipch
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||||
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10
.vscode/extensions.json
vendored
Normal file
10
.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,10 @@
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
include/README
Normal file
37
include/README
Normal file
@@ -0,0 +1,37 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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||||
```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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||||
into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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||||
in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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||||
new version when next recompiled. The header file eliminates the labor of
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||||
finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
Normal file
46
lib/README
Normal file
@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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||||
PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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||||
| |--Bar
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||||
| | |--docs
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| | |--examples
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||||
| | |--src
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||||
| | |- Bar.c
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||||
| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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||||
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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22
platformio.ini
Normal file
22
platformio.ini
Normal file
@@ -0,0 +1,22 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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||||
; Upload options: custom upload port, speed and extra flags
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||||
; Library options: dependencies, extra library storages
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||||
; Advanced options: extra scripting
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||||
;
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||||
; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:wemos_d1_mini32]
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platform = espressif32
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board = wemos_d1_mini32
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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tzapu/WiFiManager@^2.0.16-rc.2
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ayushsharma82/ElegantOTA@^3.1.0
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bblanchon/ArduinoJson@^6.21.3
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board_build.filesystem = littlefs
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413
src/lichessboard.cpp
Normal file
413
src/lichessboard.cpp
Normal file
@@ -0,0 +1,413 @@
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#include "lichessboard.h"
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LichessBoard::LichessBoard()
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{
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streaming = false;
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lastHeartbeat = 0;
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onMoveReceived = nullptr;
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onGameStateChanged = nullptr;
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}
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void LichessBoard::setToken(String token)
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{
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apiToken = token;
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}
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void LichessBoard::setMoveCallback(MoveCallback callback)
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{
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onMoveReceived = callback;
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}
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void LichessBoard::setGameStateCallback(GameStateCallback callback)
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{
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onGameStateChanged = callback;
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}
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bool LichessBoard::streamGame(String gameId)
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{
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if (streaming)
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{
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stop();
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}
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currentGameId = gameId;
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client.setInsecure(); // Pour HTTPS sans certificat
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Serial.println("Connexion à Lichess...");
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if (!client.connect("lichess.org", 443))
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{
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Serial.println("Échec connexion");
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return false;
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}
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// Requête HTTP pour le stream
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String request = "GET /api/board/game/stream/" + gameId + " HTTP/1.1\r\n";
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request += "Host: lichess.org\r\n";
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if (apiToken.length() > 0)
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{
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request += "Authorization: Bearer " + apiToken + "\r\n";
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}
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request += "Accept: application/x-ndjson\r\n";
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request += "Connection: keep-alive\r\n";
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request += "\r\n";
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client.print(request);
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Serial.println("Requête envoyée, attente réponse...");
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// Attendre les headers HTTP
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unsigned long timeout = millis();
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while (client.connected() && !client.available())
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{
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if (millis() - timeout > 5000)
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{
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Serial.println("Timeout headers");
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client.stop();
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return false;
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}
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delay(10);
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}
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// Lire les headers
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bool headersEnded = false;
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while (client.available() && !headersEnded)
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{
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String line = client.readStringUntil('\n');
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if (line == "\r" || line.length() == 0)
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{
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headersEnded = true;
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}
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Serial.println("Header: " + line);
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}
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streaming = true;
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lastHeartbeat = millis();
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Serial.println("Stream démarré!");
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return true;
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}
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bool LichessBoard::streamMyGames()
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{
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if (apiToken.length() == 0)
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{
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Serial.println("Token requis pour streamMyGames");
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return false;
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}
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if (streaming)
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||||
{
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stop();
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}
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client.setInsecure();
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if (!client.connect("lichess.org", 443))
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||||
{
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Serial.println("Échec connexion");
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return false;
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}
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String request = "GET /api/board/game/stream HTTP/1.1\r\n";
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request += "Host: lichess.org\r\n";
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request += "Authorization: Bearer " + apiToken + "\r\n";
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request += "Accept: application/x-ndjson\r\n";
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request += "Connection: keep-alive\r\n";
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request += "\r\n";
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||||
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||||
client.print(request);
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// Skip headers
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||||
while (client.connected())
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||||
{
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String line = client.readStringUntil('\n');
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||||
if (line == "\r" || line.length() == 0)
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||||
break;
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||||
}
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streaming = true;
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lastHeartbeat = millis();
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|
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return true;
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||||
}
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||||
|
||||
bool LichessBoard::streamEvents()
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{
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||||
if (apiToken.length() == 0)
|
||||
{
|
||||
Serial.println("Token requis");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (streaming)
|
||||
{
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||||
stop();
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||||
}
|
||||
|
||||
client.setInsecure();
|
||||
|
||||
if (!client.connect("lichess.org", 443))
|
||||
{
|
||||
Serial.println("Échec connexion");
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||||
return false;
|
||||
}
|
||||
|
||||
String request = "GET /api/stream/event HTTP/1.1\r\n";
|
||||
request += "Host: lichess.org\r\n";
|
||||
request += "Authorization: Bearer " + apiToken + "\r\n";
|
||||
request += "Accept: application/x-ndjson\r\n";
|
||||
request += "Connection: keep-alive\r\n";
|
||||
request += "\r\n";
|
||||
|
||||
client.print(request);
|
||||
|
||||
// Skip headers
|
||||
while (client.connected())
|
||||
{
|
||||
String line = client.readStringUntil('\n');
|
||||
if (line == "\r" || line.length() == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
streaming = true;
|
||||
lastHeartbeat = millis();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void LichessBoard::parseLine(String line)
|
||||
{
|
||||
line.trim();
|
||||
|
||||
if (line.length() == 0)
|
||||
{
|
||||
// Heartbeat (ligne vide)
|
||||
lastHeartbeat = millis();
|
||||
return;
|
||||
}
|
||||
|
||||
Serial.println("JSON reçu: " + line);
|
||||
|
||||
StaticJsonDocument<256> doc;
|
||||
DeserializationError error = deserializeJson(doc, line);
|
||||
|
||||
if (error)
|
||||
{
|
||||
Serial.print("Erreur JSON: ");
|
||||
Serial.println(error.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// Type d'événement
|
||||
const char *type = doc["type"];
|
||||
|
||||
if (strcmp(type, "gameFull") == 0)
|
||||
{
|
||||
// État complet de la partie au début
|
||||
Serial.println("=== Partie complète reçue ===");
|
||||
|
||||
const char *gameId = doc["id"];
|
||||
const char *state = doc["state"]["status"];
|
||||
|
||||
Serial.print("Game ID: ");
|
||||
Serial.println(gameId);
|
||||
Serial.print("État: ");
|
||||
Serial.println(state);
|
||||
|
||||
if (onGameStateChanged)
|
||||
{
|
||||
onGameStateChanged(String(state));
|
||||
}
|
||||
|
||||
// Récupérer tous les coups déjà joués
|
||||
const char *moves = doc["state"]["moves"];
|
||||
if (moves && strlen(moves) > 0)
|
||||
{
|
||||
Serial.print("Coups joués: ");
|
||||
Serial.println(moves);
|
||||
}
|
||||
|
||||
// FEN initial si disponible
|
||||
const char *initialFen = doc["initialFen"];
|
||||
if (initialFen)
|
||||
{
|
||||
Serial.print("FEN: ");
|
||||
Serial.println(initialFen);
|
||||
}
|
||||
}
|
||||
else if (strcmp(type, "gameState") == 0)
|
||||
{
|
||||
// Mise à jour de l'état (nouveau coup)
|
||||
Serial.println("=== Nouveau coup ===");
|
||||
|
||||
const char *moves = doc["moves"];
|
||||
const char *status = doc["status"];
|
||||
|
||||
Serial.print("Tous les coups: ");
|
||||
Serial.println(moves);
|
||||
Serial.print("État: ");
|
||||
Serial.println(status);
|
||||
|
||||
if (onGameStateChanged)
|
||||
{
|
||||
onGameStateChanged(String(status));
|
||||
}
|
||||
|
||||
// Extraire le dernier coup
|
||||
if (moves && strlen(moves) > 0)
|
||||
{
|
||||
String allMoves = String(moves);
|
||||
int lastSpace = allMoves.lastIndexOf(' ');
|
||||
String lastMove = (lastSpace >= 0) ? allMoves.substring(lastSpace + 1) : allMoves;
|
||||
|
||||
// Format UCI: e2e4
|
||||
if (lastMove.length() >= 4)
|
||||
{
|
||||
String from = lastMove.substring(0, 2);
|
||||
String to = lastMove.substring(2, 4);
|
||||
|
||||
Serial.print("Dernier coup: ");
|
||||
Serial.print(from);
|
||||
Serial.print(" -> ");
|
||||
Serial.println(to);
|
||||
|
||||
if (onMoveReceived)
|
||||
{
|
||||
onMoveReceived(from, to, lastMove, "");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (strcmp(type, "gameStart") == 0)
|
||||
{
|
||||
// Nouvelle partie démarrée
|
||||
JsonObject game = doc["game"];
|
||||
const char *gameId = game["id"];
|
||||
|
||||
Serial.print("Nouvelle partie: ");
|
||||
Serial.println(gameId);
|
||||
|
||||
if (onGameStateChanged)
|
||||
{
|
||||
onGameStateChanged("started");
|
||||
}
|
||||
}
|
||||
else if (strcmp(type, "gameFinish") == 0)
|
||||
{
|
||||
// Partie terminée
|
||||
JsonObject game = doc["game"];
|
||||
const char *gameId = game["id"];
|
||||
|
||||
Serial.print("Partie terminée: ");
|
||||
Serial.println(gameId);
|
||||
|
||||
if (onGameStateChanged)
|
||||
{
|
||||
onGameStateChanged("finished");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LichessBoard::loop()
|
||||
{
|
||||
if (!streaming)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Vérifier timeout
|
||||
if (millis() - lastHeartbeat > heartbeatTimeout)
|
||||
{
|
||||
Serial.println("Timeout stream!");
|
||||
stop();
|
||||
return;
|
||||
}
|
||||
|
||||
// Lire les données disponibles
|
||||
while (client.available())
|
||||
{
|
||||
String line = client.readStringUntil('\n');
|
||||
parseLine(line);
|
||||
}
|
||||
|
||||
// Vérifier connexion
|
||||
if (!client.connected())
|
||||
{
|
||||
Serial.println("Connexion perdue");
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
void LichessBoard::stop()
|
||||
{
|
||||
if (client.connected())
|
||||
{
|
||||
client.stop();
|
||||
}
|
||||
streaming = false;
|
||||
currentGameId = "";
|
||||
Serial.println("Stream arrêté");
|
||||
}
|
||||
|
||||
bool LichessBoard::isStreaming()
|
||||
{
|
||||
return streaming;
|
||||
}
|
||||
|
||||
String LichessBoard::getCurrentGameId()
|
||||
{
|
||||
return currentGameId;
|
||||
}
|
||||
|
||||
bool LichessBoard::getGameState(String gameId, String &fen, String &lastMove)
|
||||
{
|
||||
WiFiClientSecure httpClient;
|
||||
httpClient.setInsecure();
|
||||
|
||||
if (!httpClient.connect("lichess.org", 443))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
String request = "GET /game/export/" + gameId + "?moves=true&clocks=false HTTP/1.1\r\n";
|
||||
request += "Host: lichess.org\r\n";
|
||||
request += "Accept: application/json\r\n";
|
||||
request += "Connection: close\r\n";
|
||||
request += "\r\n";
|
||||
|
||||
httpClient.print(request);
|
||||
|
||||
// Skip headers
|
||||
while (httpClient.connected())
|
||||
{
|
||||
String line = httpClient.readStringUntil('\n');
|
||||
if (line == "\r")
|
||||
break;
|
||||
}
|
||||
|
||||
// Lire JSON
|
||||
String json = httpClient.readString();
|
||||
httpClient.stop();
|
||||
|
||||
StaticJsonDocument<4096> doc;
|
||||
DeserializationError error = deserializeJson(doc, json);
|
||||
|
||||
if (error)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *moves = doc["moves"];
|
||||
if (moves)
|
||||
{
|
||||
lastMove = String(moves);
|
||||
// Extraire le dernier coup
|
||||
int lastSpace = lastMove.lastIndexOf(' ');
|
||||
if (lastSpace >= 0)
|
||||
{
|
||||
lastMove = lastMove.substring(lastSpace + 1);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
59
src/lichessboard.h
Normal file
59
src/lichessboard.h
Normal file
@@ -0,0 +1,59 @@
|
||||
#ifndef LICHESS_BOARD_H
|
||||
#define LICHESS_BOARD_H
|
||||
|
||||
#include <Arduino.h>
|
||||
#include <WiFiClientSecure.h>
|
||||
#include <ArduinoJson.h>
|
||||
|
||||
// Callback pour chaque coup reçu
|
||||
typedef void (*MoveCallback)(String from, String to, String san, String fen);
|
||||
typedef void (*GameStateCallback)(String state); // started, finished, etc.
|
||||
|
||||
class LichessBoard
|
||||
{
|
||||
private:
|
||||
WiFiClientSecure client;
|
||||
String apiToken;
|
||||
String currentGameId;
|
||||
bool streaming;
|
||||
String lastLine;
|
||||
|
||||
MoveCallback onMoveReceived;
|
||||
GameStateCallback onGameStateChanged;
|
||||
|
||||
unsigned long lastHeartbeat;
|
||||
const unsigned long heartbeatTimeout = 10000; // 10 secondes
|
||||
|
||||
// Parse une ligne JSON du stream
|
||||
void parseLine(String line);
|
||||
|
||||
public:
|
||||
LichessBoard();
|
||||
|
||||
// Configuration
|
||||
void setToken(String token);
|
||||
void setMoveCallback(MoveCallback callback);
|
||||
void setGameStateCallback(GameStateCallback callback);
|
||||
|
||||
// Stream d'une partie spécifique
|
||||
bool streamGame(String gameId);
|
||||
|
||||
// Stream de vos parties en cours (nécessite token)
|
||||
bool streamMyGames();
|
||||
|
||||
// Stream des événements de votre compte
|
||||
bool streamEvents();
|
||||
|
||||
// À appeler dans loop()
|
||||
void loop();
|
||||
|
||||
// Contrôle
|
||||
void stop();
|
||||
bool isStreaming();
|
||||
String getCurrentGameId();
|
||||
|
||||
// Récupérer l'état actuel d'une partie (non-stream)
|
||||
bool getGameState(String gameId, String &fen, String &lastMove);
|
||||
};
|
||||
|
||||
#endif
|
||||
121
src/main.cpp
Normal file
121
src/main.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
#include <Arduino.h>
|
||||
#include <WiFiManager.h>
|
||||
#include <ElegantOTA.h>
|
||||
#include <WebServer.h>
|
||||
#include "LichessBoard.h"
|
||||
|
||||
WebServer server(80);
|
||||
WiFiManager wm;
|
||||
LichessBoard lichess;
|
||||
|
||||
String currentGameId = "";
|
||||
|
||||
// Callback quand un coup est joué
|
||||
void onMove(String from, String to, String san, String fen)
|
||||
{
|
||||
Serial.println("\n🎯 NOUVEAU COUP:");
|
||||
Serial.println(" De: " + from);
|
||||
Serial.println(" À: " + to);
|
||||
Serial.println(" Notation: " + san);
|
||||
|
||||
// ICI: Allumer des LEDs, bouger des servos, etc.
|
||||
}
|
||||
|
||||
// Callback changement d'état
|
||||
void onGameState(String state)
|
||||
{
|
||||
Serial.println("\n📢 État partie: " + state);
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
Serial.begin(115200);
|
||||
|
||||
// WiFiManager - Portail captif automatique
|
||||
// Si pas de WiFi configuré, crée un AP "ESP32-Setup"
|
||||
wm.setConfigPortalTimeout(180); // 3 min timeout
|
||||
|
||||
if (!wm.autoConnect("ESP32-Setup", "12345678"))
|
||||
{
|
||||
Serial.println("Échec connexion WiFi");
|
||||
ESP.restart();
|
||||
}
|
||||
|
||||
Serial.println("WiFi connecté!");
|
||||
Serial.print("IP: ");
|
||||
Serial.println(WiFi.localIP());
|
||||
|
||||
// Configuration Lichess
|
||||
lichess.setMoveCallback(onMove);
|
||||
lichess.setGameStateCallback(onGameState);
|
||||
|
||||
// OPTIONNEL: Token API pour vos parties privées
|
||||
// Générer sur: https://lichess.org/account/oauth/token
|
||||
lichess.setToken("lip_ccje7pt8qzmrVT48d1V8");
|
||||
|
||||
// Interface web
|
||||
server.on("/", []()
|
||||
{
|
||||
String html = "<html><head><meta charset='utf-8'><style>";
|
||||
html += "body{font-family:Arial;max-width:600px;margin:50px auto;padding:20px;}";
|
||||
html += "input{width:100%;padding:10px;margin:10px 0;font-size:16px;}";
|
||||
html += "button{width:100%;padding:15px;font-size:18px;background:#4CAF50;color:white;border:none;cursor:pointer;}";
|
||||
html += "button:hover{background:#45a049;}";
|
||||
html += ".status{background:#f0f0f0;padding:15px;margin:10px 0;border-radius:5px;}";
|
||||
html += "</style></head><body>";
|
||||
html += "<h1>🎮 ESP32 Lichess Board</h1>";
|
||||
|
||||
if (lichess.isStreaming()) {
|
||||
html += "<div class='status'>✅ Stream actif: " + lichess.getCurrentGameId() + "</div>";
|
||||
html += "<button onclick='location.href=\"/stop\"'>⏹️ Arrêter</button>";
|
||||
} else {
|
||||
html += "<div class='status'>⭕ Aucun stream actif</div>";
|
||||
html += "<form action='/stream' method='POST'>";
|
||||
html += "<input name='gameid' placeholder='ID de partie (ex: abc12345)' required>";
|
||||
html += "<button type='submit'>▶️ Démarrer Stream</button>";
|
||||
html += "</form>";
|
||||
}
|
||||
|
||||
html += "<hr><p>Exemples d'ID:</p>";
|
||||
html += "<ul><li>Partie TV Lichess: https://lichess.org/<b>abc12345</b></li></ul>";
|
||||
html += "<a href='/update'>🔄 OTA Update</a>";
|
||||
html += "</body></html>";
|
||||
|
||||
server.send(200, "text/html", html); });
|
||||
|
||||
server.on("/stream", HTTP_POST, []()
|
||||
{
|
||||
if (server.hasArg("gameid")) {
|
||||
currentGameId = server.arg("gameid");
|
||||
currentGameId.trim();
|
||||
|
||||
if (lichess.streamGame(currentGameId)) {
|
||||
server.sendHeader("Location", "/");
|
||||
server.send(303);
|
||||
} else {
|
||||
server.send(500, "text/plain", "Erreur démarrage stream");
|
||||
}
|
||||
} else {
|
||||
server.send(400, "text/plain", "ID manquant");
|
||||
} });
|
||||
|
||||
server.on("/stop", []()
|
||||
{
|
||||
lichess.stop();
|
||||
server.sendHeader("Location", "/");
|
||||
server.send(303); });
|
||||
|
||||
// ElegantOTA - Interface web élégante pour OTA
|
||||
ElegantOTA.begin(&server);
|
||||
server.begin();
|
||||
Serial.println("HTTP server + OTA démarrés");
|
||||
Serial.println("Ouvrez: http://" + WiFi.localIP().toString());
|
||||
lichess.streamMyGames();
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
server.handleClient();
|
||||
ElegantOTA.loop();
|
||||
lichess.loop(); // ⚠️ IMPORTANT: appeler dans loop()
|
||||
}
|
||||
11
test/README
Normal file
11
test/README
Normal file
@@ -0,0 +1,11 @@
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
Reference in New Issue
Block a user